by Vadim Peretokin | Dec 4, 2022 | Informational
In the land of gamingWhere adventure aboundsThere’s a tool that’s reveredBy players all around It’s called Mudlet, oh MudletA GUI that’s divineFor crafting your own worldAnd making it shine With Lua at its heartAnd C++ under the...
by Vadim Peretokin | Aug 15, 2022 | Informational
Ever wanted to benchmark your Mudlet setup to see how quick it is? demonnic’s newly-updated Stressinator is just the tool for that. While demonnic was building the update, he was playing with it and found out that somewhere along the lines from a release 5 years...
by Vadim Peretokin | Jul 6, 2022 | Informational
In our accessibility journey for Mudlet part 1 we detailed the primary, but not the only, challenge Mudlet’s accessibility faces – the main display being completely invisible to screen readers. We’ve solved this problem for macOS in part 2...
by Vadim Peretokin | Jun 24, 2022 | Informational
Last time in our accessibility journey we were stuck on a very fundamental problem: with the screenreader focusing on the input line, no text that was coming from the game to the main display was being read out. Solving this took a lot of research, but finally...
by Vadim Peretokin | Jun 11, 2022 | Informational
4.16 update has been out for a couple of weeks and the polls on what you liked best in it have closed! Results breakdown is: (5 votes) Easier Map labels (Piotr) (4 votes) Added `setConfig` and an initial set of values (Vadim Peretokin) (2 votes) Add new function...
by Vadim Peretokin | May 4, 2022 | Informational
While Mudlet is fully translated and playable in 5 languages, it is infamously not accessible to visually impared players. The main reason for this is the high-performance, custom text display we use and the fact that it is not hooked up to screenreader software....