by Demonnic | Oct 20, 2021 | Informational
As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and categorized changelogs...
by Vadim Peretokin | Oct 15, 2021 | Informational
There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an idea:...
by Vadim Peretokin | Sep 30, 2021 | Informational
We’ve just hit another milestone in Mudlet – and got our nearly 200 Lua-based tests to run in CI automatically on every change, and complimenting the existing C++ tests which are run already. This means any time we do a change to Mudlet, a robot will fire...
by Vadim Peretokin | Jun 23, 2021 | Informational
We’ve relaxed the requirements about getting your game listed in Mudlet :) if you feel that it doesn’t fit the existing ones in https://wiki.mudlet.org/w/Listing_Your_MUD, feel free to write to us and we’ll work something out.
by Vadim Peretokin | Mar 3, 2021 | Informational
Just like professional documents have editorial style guides, so does professionally-made hobby code. It ensures we have a consistent style throughout the code making it easier to read and contribute to the code, and helps catch out bugs as well! I spent time over the...
by Vadim Peretokin | Oct 15, 2020 | Informational
Though Mudlet is a platform for playing old-school text games which were first popularized in the 80’s, we pride ourselves in building Mudlet itself to be very modern. To this end, we’re always pushing the boundaries of tech to use the latest and greatest;...