by Vadim Peretokin | Dec 25, 2022 | Informational
As we wrap up 2022 for Mudlet, we can’t help but feel a sense of accomplishment for all the hard work that’s been put in. While there have only been two official updates this year, there’s been a ton of behind-the-scenes activity that will start to...
by Vadim Peretokin | Dec 4, 2022 | Informational
In the land of gamingWhere adventure aboundsThere’s a tool that’s reveredBy players all around It’s called Mudlet, oh MudletA GUI that’s divineFor crafting your own worldAnd making it shine With Lua at its heartAnd C++ under the...
by Vadim Peretokin | Aug 15, 2022 | Informational
Ever wanted to benchmark your Mudlet setup to see how quick it is? demonnic’s newly-updated Stressinator is just the tool for that. While demonnic was building the update, he was playing with it and found out that somewhere along the lines from a release 5 years...
by Vadim Peretokin | Jul 6, 2022 | Informational
In our accessibility journey for Mudlet part 1 we detailed the primary, but not the only, challenge Mudlet’s accessibility faces – the main display being completely invisible to screen readers. We’ve solved this problem for macOS in part 2...
by Vadim Peretokin | Jun 24, 2022 | Informational
Last time in our accessibility journey we were stuck on a very fundamental problem: with the screenreader focusing on the input line, no text that was coming from the game to the main display was being read out. Solving this took a lot of research, but finally...