by Vadim Peretokin | Nov 15, 2021 | Release
AI is all the hype these days, so we asked what AI thought of Mudlet’s logo… apparently it is a statue of a giraffe in front of a waterfall. That’s not relevant to today’s release, but we thought you’d be interested in knowing this!...
by Demonnic | Oct 20, 2021 | Informational
As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and categorized changelogs...
by Vadim Peretokin | Oct 15, 2021 | Informational
There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an idea:...
by Demonnic | Oct 11, 2021 | Uncategorized
I am pleased to say this morning (Eastern United States time) I merged an infrastructure change to our development branch which will use Danger to run a suite of checks we control against every PR opened for development. This will make it easier for the core Mudlet...
by Vadim Peretokin | Sep 30, 2021 | Informational
We’ve just hit another milestone in Mudlet – and got our nearly 200 Lua-based tests to run in CI automatically on every change, and complimenting the existing C++ tests which are run already. This means any time we do a change to Mudlet, a robot will fire...