Welcome Mudlet’s new testing team!

As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and categorized changelogs...

Trial – pay out to popular PRs

There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an idea:...

Mudlet now using Danger for PR checks

I am pleased to say this morning (Eastern United States time) I merged an infrastructure change to our development branch which will use Danger to run a suite of checks we control against every PR opened for development. This will make it easier for the core Mudlet...

Automated Lua tests are in

We’ve just hit another milestone in Mudlet – and got our nearly 200 Lua-based tests to run in CI automatically on every change, and complimenting the existing C++ tests which are run already. This means any time we do a change to Mudlet, a robot will fire...