by Demonnic | Oct 20, 2021 | Informational
As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and categorized changelogs...
by Vadim Peretokin | Oct 15, 2021 | Informational
There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an idea:...
by Demonnic | Oct 11, 2021 | Uncategorized
I am pleased to say this morning (Eastern United States time) I merged an infrastructure change to our development branch which will use Danger to run a suite of checks we control against every PR opened for development. This will make it easier for the core Mudlet...
by Vadim Peretokin | Sep 30, 2021 | Informational
We’ve just hit another milestone in Mudlet – and got our nearly 200 Lua-based tests to run in CI automatically on every change, and complimenting the existing C++ tests which are run already. This means any time we do a change to Mudlet, a robot will fire...
by Vadim Peretokin | Sep 21, 2021 | Release
We’re back from summer, freshly recharged, so here is a new Mudlet update! In this version you’ll find a new game with a Mudlet UI, plus improvements to the mapper, command lines, and colour rendering. Legends of Jedi A new game joins Mudlet’s...